Archive for the 'Games' Category

It’s Gmail: The Game!

TechCrunch reports on a Googler, Paul Truong, who created an HTML5-based game for Gmail called Galactic Inbox using his 20% time:
When you start it up, a little Gmail logo envelope guy pops out of a “20% Projects Lab” and starts flying. Essentially, he’s a spaceship and can shoot objects coming his way. It’s simple, but [...]

Canvas Color Cycling

Interest in Canvas, as well as mobile apps, has led to a renaissance of old-school 8-bit graphics. Joe Huckaby of Effect Games has been playing around with color cycling, leading to some stunning effects.

Anyone remember Color cycling from the 90s? This was a technology often used in 8-bit video games of the era, to [...]

Guess the color. Hex geekery.

How hex geeky do you feel today? Take a sec to guess the hex!

Suburban World; The fantastic HTML5 Aves gaming engine is back

Do you remember being really impressed by the initial

Golingo: a great Titanium mobile Web game, open sourced for you

Jacob Waller created an addictive word came in Golingo. What sets it apart?

Not a single line of Objective-C written, courtesy of Titanium Mobile

Only one (!) image ingame – the rest is CSS3 magic

Fluid gameplay thanks to CSS Transitions and Animations

All logic using pure, beautiful JavaScript

Multitouch draggables using iPhone Touch API

Logic encapsulated using Low Pro – [...]

Slither

Slither is a Web port of the age old Snake game.
Erik Johnson wrote the game, and had this to say about the project (available here on GitHub):

We’ve seen a million varieties of snake/nibbles games over the years, especially in Flash; however, I haven’t come across many that are implemented using Canvas. I’ve used it to [...]

Torus: 3D Tetris Fun

Nearly 4 years ago, Ben Joffe created a fun Tetris-like game called Torus that takes the classic and makes it cylindrical. He just updated the game now that browsers can power his canvas game sooo much better.

Smooth falling motion

Smooth left/right motion

Row clear animation

Slightly higher playing field

Visual indication of death zone

“Sparkling” blocks

New points system

New piece types [...]

HTML5 is my Arcade. Akihabara.

Akihabara is a set of libraries, tools and presets to create pixelated indie-style 8/16-bit era games in Javascript. What does it consist of?

Akihabara is composed of a number of libraries that use HTML5 canvas tag and some standard hooks.

Gamebox module is complete and compact enough for making games: it allows multiple grouped objects moving simultaneously, [...]

Pseudo 3D tricks from old computer games for all your Canvas needs

It is quite interesting to see how technology moves in circles. With canvas being the new fun toy to play with for creating browser-based games we have to find solutions to fake a 3D environment to be really fast (sure there is Canvas 3D but it is overkill for most games). The trick is to [...]

Commodore 64 JavaScript Emulator

Tim de Koning has done what folks do best with their winter holidays…. created something fun :) With JSC64 he has ported the Flash version to give us an emulator for the Commodore 64 in JavaScript.
Tim’s work uses Canvas and he provides a jQuery plugin if you are that way inclined. It is fun to check [...]